Virtual Reality displays computer environments generated in two views to be displayed on left and right screens of a headset for the user to see the stereoscopic imagery. The user views a simulated environment in the headset. By comparison Holographical Reality™ can display both live transmitted video of life-size people and computer generated objects to appear digitally generated as embodiments appearing three dimensionally within physical real-world spaces. Holographical Reality™ can be experienced with real physical and measurable depth by people without requiring any devices on the user. Most importantly, the Holographical Reality™ experience is not limited to single users, as is the case with individual users wearing virtual reality headsets. Small groups and even large audiences can experience Holographical Reality™ at the same time.
Augmented reality is a direct or indirect view of a physical real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. As a result, the technology functions by enhancing one’s current perception of reality. A head-mounted display (HMD) is paired to the forehead such as a harness or helmet. HMDs place images of both the physical world and virtual objects over the user's field of view. Other methods of achieving Augmented Reality are under development, such as contact lenses that display AR imaging and a virtual retinal display that is scanned directly onto the retina of a viewer's eye. By comparison Holographic Reality can be experienced by people without requiring a headset or other impediments. The ultimate experience is Holographical Reality™ that generates people at life-size and displays imagery filling rooms.